
Vestigial Memories, Session 8: Interrogation room
Vestigial Memories, Session 8 (Blade Runner RPG): It's time to interrogate Zhao again. Does Locke have enough dirt on her?

Vestigial Memories, Session 8 (Blade Runner RPG): It's time to interrogate Zhao again. Does Locke have enough dirt on her?

Vestigial Memories, Session 7 (Blade Runner RPG): Locke enjoys some well-deserved down time before interrogating Zhao again. It doesn't go as planned.

Vestigial Memories, Interlude (Blade Runner RPG): Locke is ambushed by someone wearing Kael's face, and the attacker's tattoo gives away a chilling secret.

Vestigial Memories, Session 6 (Blade Runner RPG): Locke returns to the LAPD mainframe for dirt on Zhao, something to break her with in interrogation.

Vestigial Memories, Session 5 (Blade Runner RPG): Locke reports to Deputy Chief Holden and learns something far more sinister is going on.

Vestigial Memories, Session 4 (Blade Runner RPG): Locke visits Animoid Row to verify a witness' statement, leading him to the Fish Ladies.

Vestigial Memories, Session 3 (Blade Runner RPG): Locke travels to the Red Lights district to interrogate the main witness. Mistaken identity, or worse?

Vestigial Memories, Session 2 (Blade Runner RPG): Locke digs a cold case file out of the LAPD mainframe, looking for leads on Rhea Lang's murder.

Vestigial Memories, Session 1 (Blade Runner RPG): Locke's downtime is cut short by Deputy Chief Holden, who wants him on a new case.

Vestigial Memories, Session 0 (Blade Runner RPG): We meet Nathaniel Locke, veteran cityspeaker for the LAPD Replicant Detection Unit.